Gusejnov Aleksej Sergeevich – 2nd year of the Magistre degree in Russian Philology at the Samara branch of the Moscow City Pedagogical University
The article contains an analysis of the specifics of creating the fantastic and frightening in the video game Silent Hill 4: The Room. It examines the brief history of the origin of such a genre as “domestic horror”, its main features and how these features manifest themselves in the video game in question. The analysis of mechanics, visual and sound experiences, as well as design elements is carried out. We also consider how Silent hill 4: the room transforms the concept of a safe space and problematizes the important concept of “security” as such.
Silent Hill 4: The Room; horror; game design; visual in fiction, mystical; domestic horror